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  • ? yurume atsushi 284

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Information

  • ID: 1128446
  • Uploader: Prody »
  • Date: over 13 years ago
  • Approver: zigzag »
  • Size: 312 KB .jpg (1280x720) »
  • Source: pixiv.net/artworks/26106494 »
  • Rating: Sensitive
  • Score: 8
  • Favorites: 22
  • Status: Active

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Resized to 66% of original (view original)
cirno, kaenbyou rin, and kedama (touhou and 2 more) drawn by yurume_atsushi

Artist's commentary

  • Original
  • ペーパーチルノ「はんげき!!」

    とあるペーパーのRPGっぽいイラスト。(前回: pixiv #26050082 » さらに前: pixiv #26002387 » 次回: pixiv #26131216 » )

    「カード要素もそこそこ入った、ペーパーアクションRPG!うまくカードを使えば、敵のターンでも反撃(カウンター)をすることができるぞ!
    ちょっぴり生意気なツンツン妖精に 雷をおみまいしてやろう!」

    ・・・みたいなイメージのイラスト。ただのイメージなのです。
    前回までのイラストから、ちょっとだけGUIバランスも修正。

    • ‹ prev Search: user:Prody next ›
    • « ‹ prev Pool: Touhou - Paper Cirno (yurume atsushi) next › »
  • Comments
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    Nimbo
    over 13 years ago
    [hidden]

    Just looking at this makes me hum this > http://www.youtube.com/watch?v=RAySjRMv8TU&feature=related

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    Phuong
    about 13 years ago
    [hidden]

    Nah, that's for mini-bosses. This feels more like a generic battle to me: http://www.youtube.com/watch?v=r0Bnz7zp3M8&feature=related

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    Fan2020
    about 13 years ago
    [hidden]

    If this were an actual game, I'd watch a playthrough on Youtube.
    Of course the effects of lightening may come back to hurt the frozen water fairy. Yet it looks like everyday is the same for her expression-wise regarding the other posts.

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    EGGMAN2
    about 13 years ago
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    Personally, this came to mind: http://www.youtube.com/watch?v=FR6VUJppp0M

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    Baroque
    almost 13 years ago
    [hidden]

    I'm surprised nobody's remarked on how novel a concept this would be. Having skills that effectively turned your action command to 'guard' into some form of attack once or so -- that would be pretty awesome to see in an upcoming Paper Mario game (or fangame).

    Zap Tap doesn't count because with Zap Tap you just sit there and watch Bandits and Fuzzies commit slow suicide.

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    CrystalLeaf
    almost 13 years ago
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    Baroque said:
    I'm surprised nobody's remarked on how novel a concept this would be. Having skills that effectively turned your action command to 'guard' into some form of attack once or so -- that would be pretty awesome to see in an upcoming Paper Mario game (or fangame).

    Zap Tap doesn't count because with Zap Tap you just sit there and watch Bandits and Fuzzies commit slow suicide.

    What about Superguards from Thousand-Year Door?

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    Baroque
    almost 12 years ago
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    colBoh said:

    What about Superguards from Thousand-Year Door?

    Oh boy am I late in responding to this . . . but nah, that's a different beast entirely -- a higher-difficulty guard that reflects damage; I'm talking about something flat-out replacing the normal guard entirely with a form of attack -- like in here where instead of guarding as normal Cirno's just plucked a bolt out of the blue on this random so-and-so.

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    Kaosukage
    about 9 years ago
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    Baroque said:

    Oh boy am I late in responding to this . . . but nah, that's a different beast entirely -- a higher-difficulty guard that reflects damage; I'm talking about something flat-out replacing the normal guard entirely with a form of attack -- like in here where instead of guarding as normal Cirno's just plucked a bolt out of the blue on this random so-and-so.

    So basically... instead of a guard, it's a counter? I don't think a Paper Mario game has done that, true.

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    Cirno
    Orin
    Lightning
    Lightning
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