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guro
scat
furry -rating:g

Artist

  • ? tristan jones 2

Copyrights

  • ? metroid 7.1k
  • ? ↳ metroid fusion 318

Characters

  • ? sa-x 46
  • ? samus aran 6.8k

General

  • ? 2girls 1.2M
  • ? against wall 16k
  • ? alien 9.1k
  • ? arm at side 50k
  • ? arm cannon 12k
  • ? armor 246k
  • ? assault visor 6.4k
  • ? doorway 7.1k
  • ? dripping 11k
  • ? full body 972k
  • ? fusion suit 75
  • ? glowing 115k
  • ? glowing eyes 51k
  • ? greyscale 555k
  • ? hallway 5.1k
  • ? hand on own arm 8.2k
  • ? hand up 416k
  • ? helmet 90k
  • ? hiding 4.9k
  • ? high contrast 3.7k
  • ? indoors 428k
  • ? monochrome 698k
  • ? multiple girls 1.7M
  • ? power armor 7.2k
  • ? power suit (metroid) 1.8k
  • ? robot 74k
  • ? science fiction 47k
  • ? shadow 135k
  • ? squatting 99k
  • ? standing 1.0M
  • ? varia suit 1.1k
  • ? water 245k
  • ? weapon 668k
  • ? wire 3.7k

Meta

  • ? commentary 1.7M
  • ? commission 230k
  • ? english commentary 599k

Information

  • ID: 2865034
  • Uploader: kars41 »
  • Date: almost 8 years ago
  • Approver: NWSiaCB »
  • Size: 161 KB .jpg (1253x889) »
  • Source: twitter.com/tyrannojones/status/911095711214665728 »
  • Rating: General
  • Score: 38
  • Favorites: 57
  • Status: Active

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Resized to 67% of original (view original)
samus aran and sa-x (metroid and 1 more) drawn by tristan_jones

Artist's commentary

  • Original
  • Annnnnd DONE!
    Metroid: Fusion commission.
    Samus in the Fusion suit stalked by SA-X.

    • ‹ prev Search: dripping next ›
  • Comments
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    Tessu
    almost 8 years ago
    [hidden]

    As calm as this seems, nothing was more terrifying in a video game being actively stalked by something you could feel was far stronger than you for the course of half an entire video game.

    5 Reply
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    NWSiaCB
    almost 8 years ago
    [hidden]

    Tessu said:

    As calm as this seems, nothing was more terrifying in a video game being actively stalked by something you could feel was far stronger than you for the course of half an entire video game.

    Except it's not very active. In fact, I felt pretty darn secure in the knowledge that it was a bunch of setpiece encounters with obvious escape routes, which wouldn't even repeat if I just turned right back around and went back the way I came, then back into the same room again. (They even lock the doors when you're supposed to be "hiding" so that you can't screw up the "sit and hide while this walks overhead" parts.)

    -7 Reply
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