I'll never understand why back when this game was new I completely skipped her and left her for dead (the monster guarding her was scary?). Then went on to defeat the Dragon Lord, returned to her father and... Well, take that route and see for yourself! They don't make games like they used to.
I'll never understand why back when this game was new I completely skipped her and left her for dead (the monster guarding her was scary?). Then went on to defeat the Dragon Lord, returned to her father and... Well, take that route and see for yourself! They don't make games like they used to.
Here's how it is; for a decade game designers were restricted by their technology. They had these ideas, great ideas, but there was only so much memory that could be put into a game cartridge. With every passing year, they continually perfected the art of squeezing as much story, character, and gameplay out of every bit of data. These people were obsessed and starving to unleash their creations upon the world, and little by little they perfected their craft, learning to understand the little details that truly enrich the experience.
A generation of game designers who were forced to spin gold out of straw. Until one day...technology finally caught up with them. This would become known as the Playstation era.
Here's how it is; for a decade game designers were restricted by their technology. They had these ideas, great ideas, but there was only so much memory that could be put into a game cartridge. With every passing year, they continually perfected the art of squeezing as much story, character, and gameplay out of every bit of data. These people were obsessed and starving to unleash their creations upon the world, and little by little they perfected their craft, learning to understand the little details that truly enrich the experience.
A generation of game designers who were forced to spin gold out of straw. Until one day...technology finally caught up with them. This would become known as the Playstation era.
Hmm, you clearly never took the "don't save the princess route". It was obviously intentional and resulted in an alternate ending. My first play-through, for reasons I can't remember, I didn't save her. After receiving that ending (one games would never get away with today) I went back and replayed to save her.
If anything, technology limitations made game stories better. That and developers were more free to do what they wanted like make "leave the princess for dead" routes.
So not entirely certain what you're getting at. I praised the game I got for free in the mail from Nintendo Power in 1989, not criticized.