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furry -rating:g

Artist

  • ? dishwasher1910 1.5k

Copyright

  • ? azur lane 139k

Character

  • ? guam (azur lane) 189

General

  • ? 1girl 6.8M
  • ? alternate costume 509k
  • ? blonde hair 1.8M
  • ? blue eyes 2.0M
  • ? blue sweater 13k
  • ? breasts 3.9M
  • ? cleavage 1.1M
  • ? cleavage cutout 97k
  • ? clothing cutout 203k
  • ? dress 1.5M
  • ? drill hair 103k
  • ? earrings 664k
  • ? garter straps 93k
  • ? jewelry 1.2M
  • ? large breasts 1.8M
  • ? long hair 5.0M
  • ? looking at viewer 3.8M
  • ? necklace 291k
  • ? panties 706k
  • ? signature 347k
  • ? simple background 2.1M
  • ? solo 5.7M
  • ? star-shaped pupils 23k
  • ? star (symbol) 278k
  • ? star earrings 15k
  • ? star necklace 3.4k
  • ? striped 23k
  • ? sweater 235k
  • ? sweater dress 10k
  • ? symbol-shaped pupils 190k
  • ? thighs 654k
  • ? turtleneck 139k
  • ? turtleneck sweater 42k
  • ? twintails 1.0M
  • ? underwear 869k
  • ? very long hair 1.1M
  • ? white background 1.8M
  • ? zettai ryouiki 145k

Meta

  • ? commentary 1.7M
  • ? english commentary 600k
  • ? highres 6.2M
  • ? ↳ absurdres 2.2M
  • ? mixed-language commentary 55k

Information

  • ID: 7022757
  • Uploader: Doragonn »
  • Date: over 1 year ago
  • Size: 2.11 MB .jpg (2010x2910) »
  • Source: twitter.com/dishwasher1910/status/1739624039138885874 »
  • Rating: Sensitive
  • Score: 326
  • Favorites: 307
  • Status: Active

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post #7022757
Resized to 42% of original (view original)
guam (azur lane) drawn by dishwasher1910

Artist's commentary

  • Original
  • Girlfriend Guam ⭐️⭐️⭐️⭐️⭐️💕
    グアムの恋人

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    new scout
    over 1 year ago
    [hidden]

    Literally have no idea why anyone would be able to hate Guam or dishwasher. She’s the first to have a giant mech plus shes like one of the only characters who actually does stuff other than fighting and being your wife (if you oathed her).

    13 Reply
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    GreatPremier
    over 1 year ago
    [hidden]

    new_scout said:

    Literally have no idea why anyone would be able to hate Guam or dishwasher. She’s the first to have a giant mech plus shes like one of the only characters who actually does stuff other than fighting and being your wife (if you oathed her).

    I agree but i've seen same complaints towards Musashi, FDG, Hindenburg, August and other shipgirls. Guess because they "aren’t riggings anymore". But I don’t know how you could have the heart to hate Guam she's basically a upscale Sandy. Only larger, shapelier, bustier and apparently a Idol/broadcaster?.

    12 Reply
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    new scout
    over 1 year ago
    [hidden]

    GreatPremier said:

    Guess because they "aren’t riggings anymore".

    Kinda sad that the Historical meat riders are getting pressed asf that the newer riggings arent as dirt plain and modern as the Kancolle riggings and that azur has started to try and distinguish itself from that game in its own way. We don’t need a second kancolle yall, go play kancolle if your mad bout these crazier n better riggings😭

    Updated by new scout over 1 year ago

    10 Reply
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    [deleted]
    over 1 year ago
    [hidden]

    [deleted]

    JustOneProgrammer
    over 1 year ago
    [hidden]

    I have a lot of complaints and criticism mainly she's WW2 Guam with a Guam-II design which sums-up my view by a lot and I mean a lot is condensed by that statement. I do love the mech design and it deserves a kit. Here's the thing though....
    ALL SHIP GIRLS DESERVE LOVE!!!

    7 Reply
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    Eboreg
    over 1 year ago
    [hidden]

    JustOneProgrammer said:

    Here's the thing though....
    ALL SHIP GIRLS DESERVE LOVE!!!

    Even if the Shipgirl has absolutely no relation to the ship in question? Or the ship in question never even existed? You do realize they're just fictional characters, right? The whole point of shipgirls is to explore history and Azur Lane has had a serious and ongoing problem with doing that.

    -3 Reply
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    2dLinez16
    over 1 year ago
    [hidden]

    Eboreg said:

    Even if the Shipgirl has absolutely no relation to the ship in question? Or the ship in question never even existed? You do realize they're just fictional characters, right? The whole point of shipgirls is to explore history and Azur Lane has had a serious and ongoing problem with doing that.

    Sure, AL is based in history, but it has also developed as its own fictional universe. imo the game would be a lot less interesting if it just mindlessly mirrored the past.

    5 Reply
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    Eboreg
    over 1 year ago
    [hidden]

    2dLinez16 said:

    Sure, AL is based in history, but it has also developed as its own fictional universe. imo the game would be a lot less interesting if it just mindlessly mirrored the past.

    While that is acceptable to an extent, a lot of Azur Lane's shipgirls have only had an incredibly surface-level amount of research going into their characters and in some very egregious examples, looking at Wikipedia would not only allow someone to create a more historically accurate character but also a more interesting one. The worst example would have to be Radford since the historical ship having a motto claiming that she's the king of sub-hunting would definitely be some very good fodder for characterization. Instead, we have a generic little girl with a sweet tooth. I also get the feeling that making Niizuki better than Helena at radar usage (also historically accurate) would be a great part of her character and using Ayanami's "Black Panther" moniker (a reference to how well the historical ship was able use the cover of night during 2nd Guadalcanal) to add to her character would be truly epic. (Can you honestly tell me you don't want to see the demon god as a ninja?) And let's not forget that referencing the West German destroyer Z6 would be some great character development for Charles Ausburne but I'm really not holding my breath waiting for that to happen and to use a more recent example, Flasher's personality is not only incredibly ahistorical, it's downright confusing with no real rhyme or reason behind it.

    Yongshi also has a nasty tendency of breaking established conventions with character design without first considering why those conventions are in place. (Yes, the massive riggings might look cool at first until you realize that it just obfuscates the designs of the actual girls.) This is leading to the designs getting progressively worse at communicating what kind of ship you're looking at since you don't know which class it's a part of or even if it's a destroyer or a battleship. I understand that Azur Lane has to differentiate itself from other shipgirl properties but the developers have not chosen those differences in an intelligent fashion.

    Updated by Eboreg over 1 year ago

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    2dLinez16
    over 1 year ago
    [hidden]

    Eboreg said:

    While that is acceptable to an extent, a lot of Azur Lane's shipgirls have only had an incredibly surface-level amount of research going into their characters and in some very egregious examples, looking at Wikipedia would not only allow someone to create a more historically accurate character but also a more interesting one. The worst example would have to be Radford since the historical ship having a motto claiming that she's the king of sub-hunting would definitely be some very good fodder for characterization. Instead, we have a generic little girl with a sweet tooth. I also get the feeling that making Niizuki better than Helena at radar usage (also historically accurate) would be a great part of her character and using Ayanami's "Black Panther" moniker (a reference to how well the historical ship was able use the cover of night during 2nd Guadalcanal) to add to her character would be truly epic. (Can you honestly tell me you don't want to see the demon god as a ninja?) And let's not forget that referencing the West German destroyer Z6 would be some great character development for Charles Ausburne but I'm really not holding my breath waiting for that to happen and to use a more recent example, Flasher's personality is not only incredibly ahistorical, it's downright confusing with no real rhyme or reason behind it.

    Yongshi also has a nasty tendency of breaking established conventions with character design without first considering why those conventions are in place. Yes, the massive riggings might look cool at first until you realize that it just obfuscates the designs of the actual girls. This is leading to the designs getting progressively worse at communicating what kind of ship you're looking at since you don't know which class it's a part of or even if it's a destroyer or a battleship. I understand that Azur Lane has to differentiate itself from other shipgirl properties but the developers have not chosen those differences in an intelligent fashion.

    That's a perfectly valid outlook, but these shipgirl designs also have to goal of appealing not just to history buffs who know a lot about the vessels themselves, but also more casual players who just want a cool/cute girl. As far as the second goal is concerned, character like guam are great. Ideally, they'd strike a balance between the two, but I think characterizing the design as not "intelligent" isn't exactly what's happening here.

    0 Reply
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    2dLinez16
    over 1 year ago
    [hidden]

    2dLinez16 said:

    That's a perfectly valid outlook, but these shipgirl designs also have to goal of appealing not just to history buffs who know a lot about the vessels themselves, but also more casual players who just want a cool/cute girl. As far as the second goal is concerned, character like guam are great. Ideally, they'd strike a balance between the two, but I think characterizing the design as not "intelligent" isn't exactly what's happening here.

    edit: and for the record, I'm not huge on some of the newer designs, and have never cared for characters representing ships that never existed. That being said, I don't see them as unsuccessful or unintelligent simply because I don't gel with the designs.

    0 Reply
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    Eboreg
    over 1 year ago
    [hidden]

    2dLinez16 said:

    That's a perfectly valid outlook, but these shipgirl designs also have to goal of appealing not just to history buffs who know a lot about the vessels themselves, but also more casual players who just want a cool/cute girl. As far as the second goal is concerned, character like guam are great. Ideally, they'd strike a balance between the two, but I think characterizing the design as not "intelligent" isn't exactly what's happening here.

    You do realize that the entire first paragraph of my comment was giving suggestions on how to improve both the historical accuracy and the likability of various shipgirls?

    3 Reply
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    CrystalLeaf
    over 1 year ago
    [hidden]

    Eboreg said:
    ...

    I originally had a long, rambling essay here, but I'm just going to condense my thoughts into one paragraph:

    It's important for AL to distinguish itself from KanColle, absolutely it is. But they were already distinct, with flashier characters, more fanservice, and a deeper, more complex story and world-building. Now it's gone full-on Fate, with ridiculous, over-the-top designs, endless duplicates of already-existing ships, and no interest in history whatsoever. Maybe that's OK for some people, but as someone who finds history endlessly fascinating, it makes me wonder, why even make it about real-life ships in the first place?

    Aether Gazer, Manjuu's other major IP, has designs pretty similar to AL's; lots of little high-tech details, big sprite backgrounds, and plenty of fanservice. Why not go hog-wild with that instead?

    Updated by CrystalLeaf over 1 year ago

    6 Reply
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    new scout
    over 1 year ago
    [hidden]

    BigHeroCV6 said:
    It's important for AL to distinguish itself from KanColle, absolutely it is. But they were already distinct, with flashier characters, more fanservice, and a deeper, more complex story and world-building. Now it's gone full-on Fate, with ridiculous, over-the-top designs, endless duplicates of already-existing ships, and no interest in history whatsoever. Maybe that's OK for some people, but as someone who finds history endlessly fascinating, it makes me wonder, why even make it about real-life ships in the first place?

    I think it’s more of the artist’s fault for no “historical accuracy”, because they’re the ones who design most of the ships and their personality usually relates to their design somewhat. Also, everything you said about fate is true except for the “full-on” part, they only go over the top sometimes, the “endless duplicates” and they still most definitely still care about history.

    -3 Reply
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    user 534048
    over 1 year ago
    [hidden]

    Eboreg said:

    While that is acceptable to an extent, a lot of Azur Lane's shipgirls have only had an incredibly surface-level amount of research going into their characters and in some very egregious examples, looking at Wikipedia would not only allow someone to create a more historically accurate character but also a more interesting one. The worst example would have to be Radford since the historical ship having a motto claiming that she's the king of sub-hunting would definitely be some very good fodder for characterization. Instead, we have a generic little girl with a sweet tooth. I also get the feeling that making Niizuki better than Helena at radar usage (also historically accurate) would be a great part of her character and using Ayanami's "Black Panther" moniker (a reference to how well the historical ship was able use the cover of night during 2nd Guadalcanal) to add to her character would be truly epic. (Can you honestly tell me you don't want to see the demon god as a ninja?) And let's not forget that referencing the West German destroyer Z6 would be some great character development for Charles Ausburne but I'm really not holding my breath waiting for that to happen and to use a more recent example, Flasher's personality is not only incredibly ahistorical, it's downright confusing with no real rhyme or reason behind it.

    Yongshi also has a nasty tendency of breaking established conventions with character design without first considering why those conventions are in place. (Yes, the massive riggings might look cool at first until you realize that it just obfuscates the designs of the actual girls.) This is leading to the designs getting progressively worse at communicating what kind of ship you're looking at since you don't know which class it's a part of or even if it's a destroyer or a battleship. I understand that Azur Lane has to differentiate itself from other shipgirl properties but the developers have not chosen those differences in an intelligent fashion.

    tl;dr

    -11 Reply
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    Eboreg
    over 1 year ago
    [hidden]

    tuturuu responded to a relatively long comment by copying it entirely and only adding 5 characters complaining about how long it was:

    Do I really need to say anything further?

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    user 534048
    over 1 year ago
    [hidden]

    Eboreg said:

    Do I really need to say anything further?

    write an essay about it.

    -11 Reply
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    Kaktus Lata
    over 1 year ago
    [hidden]

    Azur Lane is a game about history. It ought to be willing to actually engage with that history.

    -4 Reply
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    Eboreg
    over 1 year ago
    [hidden]

    tuturuu said:

    write an essay about it.

    In this case, there's no need for one.

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    user 534048
    over 1 year ago
    [hidden]

    Eboreg said:

    In this case, there's no need for one.

    no please i promise i will read it this time (not)

    -15 Reply
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    MyDownfall
    about 1 month ago
    [hidden]

    You know what I hate? When comments devolve into stuff like this ↑

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